home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.amiga.graphics
- Path: cix.compulink.co.uk!usenet
- From: jralph@cix.compulink.co.uk ("Jolyon Ralph")
- Subject: Re: AB3D II beats Quake....
- Message-ID: <Dp6HEt.7n1@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <1421.6664T966T2907@mbox.vol.it>
- Date: Mon, 1 Apr 1996 10:06:28 GMT
- X-News-Software: Ameol32
-
- > Anyway, also if SVGA chips cost less than the phone call to order them,
- > the
- > 200MIPS CPU needed to get something not ridicolous from them costs a
- > lot.
- >
- > Or we would see 8088+SVGA everywhere. :D
-
- I don't understand your problem. With a high-resolution screen (eg
- 800x600) you are obviously going to need a faster CPU to update a
- screenfull of data than on a 320x256 screen, whatever the chipset. SVGA
- has nothing to do with it, AAA would have had exactly the same problem.
-
- Whatever chipset is used you don't *have* to run it at 800x600 or higher,
- an SVGA chipset with the correct drivers will give you 320x256 at 65K
- colours which would be fine for many games, and *heaps* faster to access
- (even for a 'slow' CPU) than AGA or any theoretical extended AGA chipset.
-
- Jolyon
-